 *********************************************************************
		  EPSILON GAMES v1.1 MANUAL
	      COPYRIGHT 1997 SYNCHRONOUS SYSTEMS           1 - 21 - 97
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 =====================================================================
 --------------------------------------------- TABLE OF CONTENTS -----
 CONTENTS
    - INSTALLATION..................... How to install Epsilon Games.
    - STORY ........................... What is Epsilon Games about? 
    - GAME DESCRIPTION ................ Game details and information.
    - INSTRUCTIONS .................... Ok...How do I play?
    - GAME PLAY TIPS AND POINTERS ..... Here are some tips.
    - RULES AND THE GAME OBJECTIVE .... This is the way it is.
    - ITEM DESCRIPTIONS ............... What it is and does.
    - RELEASE NOTES ................... Special information.
    - WHAT'S NEW ...................... What is new? What has changed?
    - COMMAND LINE PARAMETERS ......... Some startup game options.
    - GAME CONTROL LIST ............... What keys do what?
    - CONTACTING SYNCHRONOUS SYSTEMS .. How to reach us.

 =====================================================================
 -------------------------------------------------- INSTALLATION -----
    1) RUN the install PROGRAM
       "EPSIG11.EXE" 

       For example, if the install program were in
       the current directory, simply type "EPSIG11" 
       then press [enter].

    2) Follow the on screen
       directions.

       As a default, Epsilon Games will install to
       the directory "\EG11" if you select "Y"
       when first prompted by the install program.

    Note: After installation, type "EG11" and press
	  [enter] to play Epsilon Games.

 =====================================================================
 ---------------------------------------------------- GAME STORY -----
    INTRODUCTION
       ...looking down the corridor you see the warm and inviting
    glow of the precious ball of Notrealium.  Abandoning all
    caution, you sprint toward it.  With a click and whine you are
    aware that you have triggered a motion sensitive switch.
    Oh, no!  That sinking feeling manifests itself physically as
    the floor becomes non-existent and you freefall toward a
    lower room.  

       As you fall uncontrollably a robot presence becomes 
    uncomfortably real and you see it following your descent 
    closely.  As you land, and without time to dust yourself off,
    you run frantically for a ladder.  The robot whine surrounds 
    you now as he tags you... A foul!  

       With one ball left you have one more chance.  Four robots,
    one ball, one human playing for his country.  

       Can you solve the structural and mechanical puzzles to 
    ensure your country a place in the coming years?  Play Epsilon 
    Games 1.1 and find out if you're up to the challenge!...
 

    DISCOVERY
       One day, a small country called Nonibigea, found that their
    chief product of rare and delicious apples produced an element 
    in the soil.  This element, called Notrealium, could be used to 
    power matter-transporting devices.                             

    THE PLAN
       As word spread, many companies and countries began buying
    the supply of Notrealium.  Soon Nonibigea became aware of an
    increasing demand for the Notrealium.  Nonibigea realized that
    at the current rate of consumption and growth that there would
    soon be a shortage.   As a counter-measure, Nonibigea used
    their own funds to host a competition known as Epsilon Games.
    Here the different countries would compete for Notrealium
    through contests which required intellect, skill and strategy.

    IMPLEMENTATION
       Nonibigea set up places called bases, which were measured
    off in sectors and levels.  Each level contained obstacle 
    courses with a certain number of Notrealium containers. Because
    some area of the course weren't so readily available, players
    had to use their intellect to solve some physical problems.  To 
    keep the player moving, on their toes, and to add to the puzzle 
    complexity, Nonibigea placed "off-limit" robots and marker
    blocks in many of the levels.  They programmed some robots to 
    try to get as close as possible to the players and the other
    robots to simply move around.  Countries wishing to obtain 
    Notrealium were invited to the games and given a chance to 
    compete.
    
    A NICE SUIT
       Each player is equipped with a necessary suit to help
    accomplish the goal.  The suit has special jumping and matter
    transporting capacity which allows the players to move around
    the level and, by using the transport storage device, move the
    level around.   

    HERE AND THERE
       Using their matter transporting technology, Nonibigea
    designed in their suit, an Object Transport System (OTS) and an 
    Active Transport Inertia Control System (AT-ICS).  The first
    system, OTS, allowed the player to take parts of the level,
    store them in the onboard matter storage area, carry them to a
    different location and reposition them in new configurations.

       The second part of the suit's system, AT-ICS, allows the
    players to jump higher and fall farther than they could
    normally.  This is accomplished by active transporting, which
    is the technique of continuous and active transport of
    materials, such as air and the suit itself.  This ability is
    necessary for the player to perform more physically demanding
    maneuvers,  avoiding the ever persistent robots and navigate
    the levels.

    CONCLUSION
       Epsilon Games is a chance for countries to collect
    Notrealium by using their skill and intellect to solve puzzles
    and overcome obstacles.  The players are free to run around
    discovering and solving while evading robots.  There may be
    several ways to manipulate the levels to accomplish the goal of
    collecting the element.  The solution is up to you!
    
 =====================================================================
 ----------------------------------------- GAME PLAY DESCRIPTION -----
       Epsilon Games v1.1 is an arcade-style, side view 
    action/puzzle game where you must run, jump, dodge, and
    manipulate your surroundings by grabbing pieces of the screen
    size levels and creatively repositioning them.

       Your goal is to collect all the Notrealium in the 30 levels
    included in this game.  To accomplish this goal, you can grab
    pieces of the level, carry the pieces elsewhere, then
    reposition the pieces in configurations which suit your fancy.

       This game has both action and puzzle aspects set
    head-to-head and toe-to-toe.  You must avoid robots while
    jumping around from place to place.  However, in many levels
    "everywhere" is not always readily available.  To get to some
    places in levels, you must determine ways of manipulating your
    environment to facilitate access to previously inaccessible
    areas.  There is more than one way to accomplish this.  The
    player is generally free to resourcefully use pieces of the
    level as tools to get places without touching a robot.  
    
       The levels included in this game come in two sets or "bases"
    of 15 levels each.  One base, base "Praxis," is a basic base
    intended as a warm up introductory base which helps to accustom
    the player to game play and control.  Don't think that just
    because it is a basic base that it is completely easy.  The
    "Praxis" levels, though basic, hold plenty of puzzles and
    challenges.  We recommend that you play base "Praxis" until you
    feel very confident of your Epsilon Gaming skills.  Once you
    feel confident of your Epsilon Gaming skills move on to the
    extra challenging base "Prival" where your new-found skills
    will be tried.  (To change to a different base choose 
    "load a new base" from the options menu.)
    
       This game requires VGA graphics and runs under DOS.  It can
    take advantage of Sound Blaster compatible sound cards and
    supports joystick play.  Each one of the levels fits on one
    screen.  The player, robots, and blocks are fairly small.
    However, this does allow for plenty of play area for each
    level.

       Epsilon Games v1.1 is a completely playable and free game.
    There is a fancier, fuller version of Epsilon Games called 
    "Epsilon Games (v2.1) Commercial Version," which you may
    purchase later if you find you would like a richer set of
    pieces, more robot types, and the ability to create your own
    levels.

       The free version of Epsilon Games INCLUDES a demo version 
    of the commercial game.  This demo version includes five
    playable demo levels and a one level editor.  Be sure to check 
    out the editor.  With the editor you can create, save, load,
    and play your own levels. Personally, I find making levels
    extremely fun.  (To try out the demo, run program EG21D.EXE.)

       Epsilon Games is a game of physical dexterity, mental
    challenge, and resourcefulness where you are free to use your
    creativity and pieces of the levels as tools to solve problems.
    You get all of this rolled up in one on-the-fly action/puzzle
    package.
 
 =====================================================================
 -------------------------------------------------- INSTRUCTIONS -----
    === INSTRUCTION CONTENTS ===
    - STARTING THE GAME PROGRAM
    - GAME OPTIONS
    - STARTING A NEW GAME
    - PICKING A LEVEL
    - PICKING A STARTING POINT
    - GAME CONTROL (navigational)
    - GOALS
    - ROBOTS AND FOULS
    - CREDITS
    - TOOLS
    - GAME OPTIONS
    - IN GAME HELP
 
    * STARTING THE GAME PROGRAM
	   To start playing Epsilon Games run the program EG11.EXE.

    * GAME OPTIONS
	   Before starting the game you may wish to go to the main
	menu and change some game settings under "options."  To
	enter the options menu use the arrow keys to move the
	selection cursor down to the line labeled "options" and
	push enter.

	   Your first option is sound.  Using the cursor keys,
	move down to the sound setting.  Once at the sound setting 
	option, (the cursor will be in front of " SOUND : ") press 
	the space bar once.  This will change the sound to Sound 
	Blaster mode.

	   Your second option is using a joystick.  If you would
	like to use the joystick, it needs to be reset.  Move the 
	cursor to the "reset joystick" option and press the
	spacebar.  Follow the on-screen instructions for
	initializing the joystick.  Once the joystick is selected,
	you may use the joystick in place of the cursor keys and
	joystick buttons in place of [enter].  If you would like to
	switch between joystick and keyboard mode use the CONTROL
	option.

	   Your third option is choosing a base.  This version of 
	Epsilon Games comes with two bases, PRAXIS and PRIVAL.
	Base PRAXIS is the recommended base for first time players
	as it eases you into game control and concepts.  Once
	you're comfortable with base PRAXIS, switch to base PRIVAL.
	You will find base PRIVAL more complex, puzzling and
	challenging than base PRAXIS.  To switch bases, use the
	"LOAD A NEW BASE" option.
 
    * STARTING A NEW GAME
	   From the MAIN MENU pick "PLAY GAME" with the enter key.
 
    * PICKING A LEVEL
	   The next thing you will need to do after starting a game
	is select a level.  There are a total of 15 levels from
	which to choose.  The base is divided into three sectors,
	each containing five levels.

	   There are two boxes on the "select a level to play"
	screen.  The box on the left, numbered 1 - 5, represents
	the five levels of that sector from which you may choose.
	The box on the right shows what the currently highlighted
	levels looks like.  The current sector is displayed at the 
	top of the screen.

	   To choose the level on which you wish to start, move the
	level cursor up and down.  Once you decide on a level, move
	the cursor to that level number and press a selection
	button ([space], [enter] or a joystick button).
 
    * PICKING A START POINT
	   After starting a level, and before game play can begin, 
	you are prompted to pick a starting position.  You may move
	your player to any non-solid area of the playing field.
	Use the cursor keys or the joystick to move your player to
	the place you would like to start.  Once you have found
	your starting position, press a selection button ([space], 
	[enter] or a joystick button) to start game play.
 
    * GAME CONTROL (navigational)
	   If you are using the keyboard to move the player around,
	then you may use either the number pad or the arrow keys to
	move your player up, down, left and right.  To jump, you
	may use the [spacebar] or the [Ins] key.  If you are using
	a joystick, then the joystick will move the player up,
	down, left and right.  Joystick button #2 will make the
	player jump.  (Note: you may switch the functionality of
	button #1 and #2 with a command line parameter, see
	"command line parameters" for more on the topic of
	switching buttons.)

	   There are different ways to jump.  A normal press of the
	jump button does a normal full jump.  A quick tap of the
	jump button does only a small jump.  If you push a down
	direction when you jump, the jump will be a longer flatter
	jump.
 
    * GOALS
	   The main goal of the game is to finish all the levels in
	a base before running out of credits.  (More on the topic
	of credits later.)

	   To finish a level, you must collect (by touching or
	grabbing) all the blue Notrealium balls.  

	   A secondary, non-required, goal is to collect all the
	red bonus Giblits on a level.  If you get all the bonus
	Giblits on a level, your bonus Giblit count for that level
	will be doubled.

	   It is good to get as many bonus Giblits as possible as
	the more total accumulative bonus Giblits you have
	collected, the better your chances at getting an extra
	credit at the completion of a level.
 
    * ROBOTS AND FOULS
	   Many levels have robots and "off limit" blocks in them.
	You are not allowed to touch a robot or an "off limit"
	block.  If you touch a robot or an "off limit" block, you
	will receive a foul.  Each level allows for two fouls.  On
	the third foul you will receive a "level fault," lose one
	credit, and the level will need to be restarted before you
	can finish it.  The number of fouls you have left is
	represented by blue and white blocks in the bottom display
	directly to the right of the level time.

	   When you receive a foul, the game play will stop and
	   allow you to pick a restart position.  These restart
	positions are the last few positions you were in recently 
	and one choice to totally restart the level.

	   To select a restart position, push a left or right
	direction with your controller.  The left direction selects
	older positions and the right direction selects newer
	positions.  Once you have found the position at which you
	wish to start, press a selection button (such as 
	[space bar], [enter] or a joystick button).
 
    * CREDITS
	   At the beginning of the game, you are given one credit.
	After you complete a level you automatically get a chance
	of being awarded a bonus credit.  Your chances of getting a
	bonus credit at the end of a level increase with the total
	number of bonus Giblits you have collected over the course
	of the levels.

	   Every time you "level fault," a credit is used.  The
	game is over when you do not have any credits left and you
	receive a "level fault."

	   It is a very good idea to try and keep your credit
	storehouse full as credits are very important to keep
	playing continuously.

	   The number of credits you currently have is shown on the
	main "pick a level screen" in the bottom right hand corner
	of the screen.
 
    * TOOLS
	   Many blocks and pieces on a level can be moved.
	Examples of some things that can moved are ladders, blocks,
	switches, Notrealium and Warp Poles.  You want to move
	things around because moving items around can help you get
	to places that are currently inaccessible, or you may wish
	to adjust the level so the robots have a tougher time
	getting where you are.

	   To move a piece, you pick it up, carry it to the spot
	you want and then place the piece into position.

	   To pick up a piece, move to a position that is one space
	away from the piece you would like to pick up (you can even
	pick up pieces diagonally).  Once you are one space away
	from the piece you wish to pick up, press the direction of
	the piece you wish to pick up and tap the grab button
	([Alt], [Ctrl], [Ins] or joystick button #1) with a QUICK 
	tap.  A yellow-lined cursor should briefly appear over the 
	piece you are grabbing and that piece should disappear from
	the main screen and reappear in the display box at the
	bottom of the screen.  If the piece does not disappear,
	then either the piece is not grabbable or you're holding
	space is full (you may carry up to five pieces at a time).

	   To place a piece after grabbing it, move your player to
	a space that is near where you would like to put the piece.
	(You may put a piece up to three spaces away from you in
	any direction.)  Then press and HOLD the grab button
	([Alt], [Ctrl], [Ins] or joystick button #1).  While
	HOLDING the grab button, a yellow cursor will appear.
	While still HOLDING the grab button, use the direction
	controls to move the cursor to a blank position on the
	screen where you would like to put this piece.  Once the
	cursor is over the spot, release the grab button.  The
	piece will then disappear from your bottom piece display
	and reappear on the screen in place of the cursor.

	   The bottom right portion of the screen displays what
	pieces you are currently carrying.  You can carry up to
	five pieces at a time.  The piece on the farthest right
	of the display is the piece that will be placed next.
	When grabbing multiple pieces, the first piece you grab
	will be the first piece that will be placed down, the
	second piece you grab will be the second piece put down and
	so on.                                       

	   The moveable pieces in the level are available tools
	which may be used to accomplish your goals.  Resourcefully
	use these pieces in ways that you find helpful.  Not all
	piece types can be moved so watch for pieces that are
	moveable.
 
    * IN GAME HELP
	   Within the game you may press F1 at most any menu screen
	to go to the help menu.  This is a good resource for
	information such as the game piece description list,
	keyboard control key listing, and general instructions.

 =====================================================================
 ----------------------------------- GAME PLAY TIPS AND POINTERS -----
    -MANY, MANY OBJECTS CAN BE PICKED UP, 
     CARRIED AND REPOSITIONED ELSEWHERE,
     SUCH AS LADDERS, BLOCKS, WARPS, AND 
     SWITCHES.                             
 
    -BASICALLY, WHEN USING WARP POLES,
     YOU WILL COME OUT OF A WARP POLE ON
     THE OPPOSITE SIDE YOU WENT IN ON.        
 
    -TO GRAB SOMETHING, PUSH THE CONTROLLER
     IN THE DIRECTION OF THE ITEM YOU WISH
     TO GRAB THEN QUICKLY TAP THE GRAB BUTTON.       
     (REMEMBER, THE TAP MUST BE A QUICK ONE.)         
 
    -YOU CAN GRAB ITEMS IN MANY DIRECTIONS 
     (EVEN AN ANGLE).
 
    -TO PLACE A PIECE, YOU MUST PUSH AND HOLD
     THE GRAB BUTTON UNTIL A CURSOR APPEARS.
     ONCE THE CURSOR APPEARS, YOU MAY MOVE THE
     CURSOR TO A BLANK SPOT ON THE SCREEN AND
     THEN RELEASE THE GRAB BUTTON TO PLACE THE
     PIECE AT THIS NEW SPOT.                
 
 =====================================================================
 ---------------------------------- RULES AND THE GAME OBJECTIVE -----
    *GAME OBJECTIVE 
	  Complete three sectors by collecting all the blue
       Notrealium Balls before running out of credits.
 
   *RULES
       -A player is given one credit at the start of the game.
       -A credit is used for each "level fault."
       -If no credits are left at a "level fault," the game is
	over.
       -Extra credits may be collected after completing a level. 
       -The more bonus Giblit points you collect, the better your
	chances of getting an extra credit.
       -It is a foul to touch a robot or "off limit" blocks (uses
	a foul).
       -You are allowed two fouls per level.
       -If you foul and do not have any fouls left, the level is 
	faulted.
       -You may voluntarily use a foul without touching a robot
	by pressing the [F10] button.
       -After a foul you must select, as a restart point, one of 
	three previous places you've been or you may opt to
	totally start the level over.
       -Have fun!

 =====================================================================
 --------------------------------------------- ITEM DESCRIPTIONS -----
 
   * SPACE : empty area.
       This item is nothing.  It is where you can walk or
       potentially put pieces.  It is basically empty space.
 
   * MOVEABLE BLOCK : a metallic, purple block.
       This solid block may be picked up and carried multiple
       times.

   * ONE MOVE BLOCK : a metallic, green block.
       This solid block may be picked up and carried once.
       
   * NON-MOVEABLE BLOCK : a metallic, silver block.
       This is a solid block that cannot be moved.
	
   * SWITCH : a metallic pole with a small square on top.
       If you or a robot pass by this, it will switch the force
       fields on and off. (MAY BE CARRIED)
      
   * FORCE FIELD ON : a white bracket with a red filling.
       This is a force field in its "on" state.  When the force
       field is on, it is solid.  To toggle the force field off,
       walk by a switch.
       
   * FORCE FIELD OFF : a white bracket with an empty filling.
       This is a force field in its "off" state.  When the force
       field is off, it is not solid and may be carried.  To toggle
       the force field on, walk by a switch.

   * LADDER : a bright yellow set of vertical, parallel lines.
       You may use a ladder to move up and down.  Stand between the
       two lines and press an up or down direction.  This ladder
       may be picked up and carried multiple times.
       
   * ONE MOVE LADDER : a dim, yellow set of vert., parallel lines.
       This ladder may be picked up and carried once.
	
   * NON-MOVEABLE LADDER : a red set of vertical, parallel lines.
       This ladder may not be moved.
	
   * WARP POLE : a glowing green cylinder.
       This item allows you to jump from one part of the level to
       another (need at least two poles per level).  If you enter a
       warp pole moving to the right, you will come out of a
       different warp pole still moving to the right and vice
       versa.  However, if there are no warp poles with an open
       area on the side you are to exit, it is ineffective. Robots
       may also use warp poles.
       (MAY BE CARRIED)

    * NOTREALIUM : a blue and pink sphere.
	You must collect all of these, by touching or grabbing
	them, in order to complete a level.
	
    * LOCKED NOTREALIUM : ball of Notrealium surrounded by metal.
	This Notrealium is within a solid metal shell until a robot
	passes over it.  You cannot get to the Notrealium while it
	has its metal shell.  However, you still need to collect
	the Notrealium before the level may be completed.  You may
	need to manipulate your surroundings to redirect a robot to
	this item.
  
    * BONUS GIBLIT : a red, round object.
	These items give you bonus points when you touch or grab
	them.  If you collect all the Giblits on a level, then your 
	bonus point score for that level will be doubled.  The more 
	accumulative bonus points you have collected during a game, 
	the better your chance will be of getting an extra credit
	at the end of a level.
   
    * LOCKED GIBLIT : a Giblit surrounded by a round metal shell.
	This Giblit is within a solid metal shell until a robot
	passes over it.  You cannot collect it until it is
	unlocked.

    * OFF LIMITS : a yellow and black striped square.
	It is a foul to touch this block.
     
    * FUZZBOT : a small, round, yellow fuzzy-looking robot.
	This robot slowly follows along solid objects.  It is a
	foul to touch this robot.
   
    * HENRY THE ROBOT : a silver, floating robot.
	This clever, persistent and fairly speedy robot chases you
	by first trying to get on the same horizontal level as you,
	and then trying to go straight toward you.  But watch out
	for Henry because it's a foul if you touch him.

 =====================================================================
 ------------------------------------------------- RELEASE NOTES -----
    CAN'T HEAR SOUND
    -------------------------
    If you're having trouble getting the Sound Blaster sound
    setting to work and your sound card has software controlled
    volume levels, all you may need to do to fix the problem is use
    your sound card's volume adjusting program (the DOS version) to
    turn up the main and/or FM volume, before running the game.

    CAN'T GRAB AT AN ANGLE WHEN USING THE KEYBOARD 
    -------------------------
    To grab at an angle by using the keyboard, combine two keyboard
    direction buttons together.  For example to grab something to
    the upper-left press up and left TOGETHER.  

    Note that some keyboard combinations may not work.  If a
    certain grab combination is not working, try using alternate
    keys.  For instance, you may use the arrow keys OR the number
    key pad as direction keys.
 
 =====================================================================
 ---------------------------------------------------- WHAT'S NEW -----
    Version 1.1
    -------------------------
    * Improved joystick routines.
    * In the game, selection of keyboard
      or joystick play.
    * A different way of handling fouls
      and restarts.
    * A tile description listing.
    * Extended story text.
    * Improved documentation.
    * An included playable demo version
      of the commercial package.

 =====================================================================
 --------------------------------------- COMMAND LINE PARAMETERS -----
  EPSILON GAMES COMMAND LINE OPTIONS (PARAMETERS):
 ---------------------------------------------------------------------
       A command line parameter is text typed after the name of the
    executable program file. Command line parameters often affect
    how the program runs.

       For example, the Epsilon Game Executable file is "EG11.EXE".
    To start the program you type "EG11" then hit enter.  If you
    want to use a command line parameter called "BUTTONS.SWAP" then
    you type "EG11 BUTTONS.SWAP" and hit enter.

       You may enter more than one command line parameter at once.
    However, be sure to leave a space between each parameter.


    Here is a list of command line parameters you can use:

       JOYSTICK.OFF                    -----    Start game with the
						joystick being
						deactivated.

       BUTTONS.SWAP                    -----    Swap the jump/grab
						button functions.

       DEFAULT_PATH.(new path here)    -----    New working
       (default_path.\lev\old (for example))    directory.

 =====================================================================
 --------------------------------------------- GAME CONTROL LIST -----
    JOYSTICK:
       LEFT/RIGHT/UP/DOWN...............................MOVE PLAYER
       BUTTON 2................................................JUMP
       BUTTON 1 (TAP).....................................GRAB ITEM
       BUTTON 1 (HOLD)...................................PLACE ITEM

    KEYBOARD:
       (P)....................................................PAUSE
       (F7)..........................................RESET JOYSTICK
       (F10).............................................USE A FOUL
       (ESC)...........................................CANCEL LEVEL
       (CURSOR KEYS*)...................................MOVE PLAYER
       (SPACE BAR OR INS*).....................................JUMP
       (ALT OR CTRL*) (TAP)...............................GRAB ITEM
       (ALT OR CTRL*) (HOLD).............................PLACE ITEM
       (ALT+Q)...........................................QUICK EXIT
    * USING THESE KEYS WILL AUTOMATICALLY ACTIVE KEYBOARD MODE.
 

		      - (in demo) EDITOR (in demo) -
    JOYSTICK:
       LEFT/RIGHT/UP/DOWN...............................MOVE CURSOR
       BUTTON 2..........................................PLACE ITEM
       BUTTON 1+(JOYSTICK L or R).......................SELECT ITEM
       BUTTON 1+(JOYSTICK U or D)..................CHANGE ITEM PAGE
       BUTTON 1+BUTTON 2................................DELETE ITEM
  
    KEYBOARD:
       (F1).......................................BLOCK DESCRIPTION
       (ESC)...................................................EXIT
       (F10).............................................TEST LEVEL
       (CTRL+RIGHT ARROW).........................COPY TO CLIPBOARD
       (CTRL+LEFT ARROW)........................COPY FROM CLIPBOARD
       (PAGE UP).............................................PEN UP
       (PAGE DOWN).........................................PEN DOWN
       (DEL)............................................DELETE ITEM
       (Z)/(X)..........................................SELECT ITEM
       (TAB)/(SHIFT TAB)...........................CHANGE ITEM PAGE
       (SPACE BAR).......................................PLACE ITEM
       (+)/(-).........................................CHANGE LEVEL
       (P)/(CTRL+P)(FROM EDIT MENU)..............SET/CLEAR PASSWORD
 
 =====================================================================
 -------------------------------- CONTACTING SYNCHRONOUS SYSTEMS -----
    Synchronous Systems (syncsys@sierra.net)
    P.O. Box 2192
    Paradise, CA 95967
 ---------------------------------------------------------------------
